Reading – How to Draw Cars the Hot Wheels Way
Artist, instructor, and author Scott Robertson (see Robertson’s Amazon.com author page*) is an amazing car designer. With several projects to his name, Robertson was a perfect choice to create the How to Draw Cars the Hot Wheels Way* how-to book. Robertson’s car designs always astound me, and I can easily see why he was selected to write this 144-page guide to designing Hot Wheels-like cars.
Not a “Kiddie” Book
The very first thing you need to remove from your mind is any impressions that How to Draw Cars the Hot Wheels Way* is targeted at very young children. Just like Robertson’s DRIVE* and Start Your Engines* books this is a serious volume. Sure there’s the basics of art instruction such as perspective and art tools, but the book could easily be used in an art class; not too surprising considering Robertson’s background.
What’s Inside?
How to Draw Cars the Hot Wheels Way*, at 144-pages, is of a large enough size to give us the basics of car drawing/design and sketching techniques, sections on graphics and colors, and even covers digital rendering methods. This book is packed!
Who Needs This?
Clearly, anyone who has ever loved sketching out and designing cars should own a copy of this book. I bought my copy of How to Draw Cars the Hot Wheels Way* a few years ago as I started work on a new edition of Car Wars and I have turned back to the book several times since I bought it.
But not only artists and/or potential artists will enjoy this book. The various color sketches and illustrations of Hot Wheels cars will appeal to every Hot Wheels collector out there, and to give all of you a better idea of what’s inside I’ve included several photos of page spreads.
Enjoy the Pics
Written wonderfully and clearly, loaded with design info that burgeoning car designers will find useful, and packed with great art I’ve gotta say that How to Draw Cars the Hot Wheels Way* surprised me. I expected the book to be serious and well-crafted, but my expectations were shattered by just how seriously Robertson treated the guide.
Reading through I can say that Robertson didn’t once look or talk down to the book’s audience. Every single section is written as if Robertson is talking to equals, teaching car design just as perfectly as he does in both DRIVE* and Start Your Engines*. And that’s a great thing, because treating kids with respect and like adults is one of the best ways to get them to take you seriously.
This book is recommended to every car design and Hot Wheels fan out there. It’s a blast!