“We’re looking for a few good mutants.”
Back in the mid-to-late eighties I played quite a bit of the Marvel Super Heroes roleplaying game (Amazon.com search*). TSR produced a fantastic Marvel RPG, and even today I own several of the supplements to the game and consider them some of the most-enjoyable roleplaying game adventures and expansions ever produced.
This ad from 1988 shows off both the advanced version of the game and Nightmares of Future Past, the first in the a series of adventures heavily-inspired by the Days of Future Past comic storyline. An awesome and fun adventure series, even if all we ever did with it was adapt bits and pieces of what we liked and twisted the entire thing to our own needs.
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- “It’s Clobberin’ Time” with the Marvel Super Heroes RPG (battlegrip.com)
LOVE the old FASERIP model. The first RPG I actually got to play. The character creation table in the Ultimate Powers Book has long been a vantage point for how I think of character creation–regardless of the game.
Some people didn’t like the reliance on tables, but I loved that old rainbow scale, corny level names and all!
@Jay – I’m right there with you. I wish Wizards would take a chance on this and secure a Marvel license. Bring the game back!!! It needs some tweaks, but overall I think this could be successful in today’s market.
The Marvel game that Margaret Weiss productions put out sounded really interesting, but I’d heard it was difficult to get into. I think the real benefit of the old TSR version was that it was fairly easy to learn (though some of those books were clearly NOT intended to be easily absorbed) and character creation was fun.
There is a retro-clone version out there, called “Four Color”. The core rules are free! http://rpg.drivethrustuff.com/product/50837/Four-Color-System-Core-Rules
I’ve also seen some fansites out there for the old Marvel FASERIP. Some of them even convert DC characters!
@Jay – I’ve seen the 4C System. In fact, Michael Hammes and I wrote the 4C System.